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How to mod morrowind
How to mod morrowind









  • Copy and rename dialogue topics, including all the child INFOs.
  • The sort field and column widths for each item type is saved and restored when you leave and return to that item type.
  • Records can be sorted by their modified/delete status in all lists.
  • Color coding of active (green) and deleted (red) records in all lists.
  • Each item in a plugin will have one edit window open at a time (unlike the TESCS where you can open multiple windows for a single item).
  • Almost all item types are viewed and edited in the list view (such as scripts, globals, etc.).
  • This makes viewing a certain item type easier.
  • Item tab control has been changed into a list.
  • Open plugins from the default Morrowind installation or a custom game path.
  • Displays ESS save games in the file list.
  • This makes it much easier to find the plugin you want.
  • Extended load dialog with a sortable list showing the plugin name, type, and last modification date.
  • Find object references in dialogue results and scripts.

    how to mod morrowind

    View exactly where a record is used in the currently loaded records.

    how to mod morrowind

    Export/import items to standard CSV files.Set a default author name for all new plugins.Compiled scripts and dialog results are included in the search. Display all objects that use a particular record (like the Info comment in TESCS).You can double-click a record in the result list to edit that record. Records can be dragged in many situations to copy that record (for instance to/from cell reference lists, containers, leveled lists, inventories) or between different plugins.Standard 'Save As' file menu added to change the saved plugin filename.Optional incremental backup plugin on save (PLUGIN.ESP.001, PLUGIN.ESP.002, etc.).Edit records by double-clicking in all lists (NPC inventory, containers, leveled lists, etc.).This includes INFO records and cell reference sub-records. Records can be permanently 'cleaned' from the active plugin easily.

    how to mod morrowind

    Currently you must exit the application to clear the master data if required. All master files are only loaded once per session so once you load Morrowind.esm the next time is almost instant. Load times are much faster than the TESCS (roughly half the time).The current version simply ignores most errors. More gracefully handling of errors (missing IDs, files, etc.) rather than simply terminating.Standard multiple document interface (MDI) allows editing of several plugins at the same time.











    How to mod morrowind